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Game promotion, especially in the massive multi-player online (mmo) space, can be an uphill climb. Dozens of new mmo’s get launched on a regular basis. Some are concepts, others are full-blown games. Many fail. A few succeed. Warhammer Online may succeed where others have failed, but never before has a company made the people who design the game into such up-front stars in the lead up to release.
Starting early with downloadable video “podcasts” of game convention presentations filled with crudely made PowerPoint slides and raucous fans yelling for Warhammer t-shirts, Warhammer Online began carving out a space for its self in the mmo marketplace of ideas. Bolstered by rabid fans of Warhammer table top wargaming — a hobby that includes phonebook sized catlogs of minatures, paints and terrain to play them on, not to mention rule books and other accessories — Warhammer Online’s video podcasts became more personal with the introduction of Design Manager Paul Barnett.
Barnett, a dark-haired Brit with a penchant for sunglasses and fast talk, was a strong cup of coffee. But early on he was exactly the brew the company needed. Barnett mirrored the ridiculously high energy and passion shown by fans who loved the more than 20 year old fantasy franchise. Downloaded in the thousands, the podcasts were an early success. Presenting a combination of information, wit and insight into the development process, Barnett kept fan’s energy high by letting them know that they were not ridiculous for loving the game. He loved it too, and he was fighting behind the scenes to make the game as strong as it could possibly be made.
It could be argued that Paul was best known for being funny in the podcasts, but the real combination that endeared him to fans was his equal mixture of wit, insight and knowledge. Paul brought all three to the podcasts in an attempt to explain why Warhammer: Age of Reckoning (also known as WAR) would not be just another MMO. The high elves of the fantasy world, he explained, were like posh (rich) English people. Their nemeses, the Dark Elves were their opposite — not working class English people, he would insist — more like posh English people on drugs. “Think Lord Byron.” he would say in interviews. With one concept like this after another boiling in fan’s brains, the game would begin to have visuals to show to people and an entire world to explain.
Associate Producer Josh Drescher had already been lending his voice to the podcast’s introductions. So it was only natural that he introduce himself in one and narrate an animated explanation of the complex “Realm Verses Realm” system that would pit one side, Order, against the other side, Chaos, in a series of areas where spaces would get tighter and stakes would grown larger. Drescher’s announcer like voice and smooth delivery made him a fan favorite, even appearing with Barnett in some of the podcasts.
At the same time as the podcasts, various members of the development team were making a splash at gaming conventions both in Europe and the US. Assistant Producer Carrie Gouskos, well known as a quick talker, became the voice of an innovative element in the game; The Tome of Knowledge. Bringing together elements of many preceeding games, and adding a few ideas of their own, the Tome was a breakthrough in fantasy time-management; a sort of Warhammer DayPlanner on steroids. Gouskos, as the lead designer on the Tome, became it’s most ardent spokesperson. Like the Tome she was designing, she always seemed to be filled to the brim with ideas. If her enthusiasm for the project came out a bit disorganized, that was exactly the point. The game was bursting with ideas and there was a need for a mechanic to bring it all into sharp focus and organization.
If Paul and Carrie were developer doppelgangers for enthusiastic fans who could hardly contain their energy, Executive Producer Jeff Hickman was a cool, calm eye at the center of the storm. Hickman, like Drescher, was a more relaxed presenter, but no less enthusiastic to see the game he helped develop become a reality. Behind the scenes Hickman had to deal with many problems, and it was Jeff Hickman who had to tell disappointed fans when it was decided to cut content several months short of the game’s release date. But if Hickman’s job was difficult at times, it was also something he took obvious pleasure in.
Jeff stood beside Paul Barnett in a number of the videos, like a strong, quiet yin to Paul’s more carnival-barker-like yang. The two would often answer questions for fan and industry websites with Paul answering questions dealing with the underlying philosophy and the “heart” of the game, and Jeff answering the more detail oriented and practical questions. Hickman’s more quiet and steady approach was no less informed than Barnett’s, and though perhaps less flashy, revealed a strong and steady hand at the wheel of development. Warhammer fans were buzzing on forums about which was the better of the two, and which was more popular. But more importantly to Mythic, when people were talking about the verbal fast jabbing Carrie Gouskos, or the laid-back Josh Drescher and comparing them to the dynamic zealotry of Paul Barnett or the strong leader vibe of Jeff Hickman, they were promoting the product that all of these people were working day and night to produce. They were really talking about WAR.
Intentionally or not, Mythic was setting up players and potential customers up to fall in love with their game by falling in love with the game designers. By stepping forward and promoting a game that came with a huge tabletop gaming pedigree, Mythic’s backstage creators pulled aside the curtain and made a connection with their audience that drew people in to hear what they had to say. It wasn’t just a sales pitch; it was a sermon. Hickman, Gouskos, Drescher and Barnett were pulling people in like excited kids eager to show their parents the science fair project they’d been working on. Except that this science fair project cost millions of dollars and could potentially make many more millions of dollars over the years if successful.
Mythic took a core audience of (sometimes literally) screaming fanatics, and harnessed their energy by putting forward fans of the Warhammer Fantasy universe who just happened to be the ones making the game. Whether in podcasts, print or video interviews, somehow their infectous passion for the game they were crafting always came across — even when there were no computer models to show, no animation tests or city sets to put in front of the fan’s eyes. Before all of that, there were only people, ideas, energy and personalities to carry forward the Warhammer banner… the banner of a game that would be years from completion.
But somehow they pulled it off. They got the basic facts of the game across, and put themselves on the line to talk about why they gave a damn about a massive multiplayer fantasy game when some say the market was already too full of them. Now, some time later, many (including Hickman himself) are saying that Warhammer might represent a turning point in the gaming business. After he and his fellow developers have worked so hard behind the scenes and in front of the camera to make the game happen, the answer to the question of Warhammer’s success might also answer the question of what business model the gaming industry pursues in the near future. With the corpses of literally dozens of poorly performing MMO’s littering the gaming landscape around them, the developers behind Warhammer online could very well be poised to claim genuine rockstar status in the eyes of satisfied and adoring fans, and in the hearts of a weary and dispirited gaming industry.
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Nice one!
But you forgot the biggest one of all… Mark Jacobs!
I think the VP of Mythic played a major roll in hyping this game just due to his one-to-many communication on the forums over the years.
You’re right, Snafzg. And he did the crafting video and a very good business magazine interview. I had him in my notes and then got caught up in the narrative and went with the more visible “players” on the stage.
I will be sending a link of this to my mum and my kids.
Lord. Paul is dancing with me in my office right now…
…and giggling.
You did it, boys (and girls). You ARE rock stars!
Dudes, check it out… I’m partying with the band!
Great article and completely true the whole way through.
As a complete Warhammer fanboy since 1991 I’ve been looking forwards to this game since 1998 so I was always going to be enthusiastic, but the amazing enthusiasm of the creators was what really reeled me in and made me believe firmly that this was a game that would be Fun!
And seriously, if the guys who are vcreating your game aren’t as enthusiastic as these guys, then you need either a new team or a better game
/salute
ps. Ok, so it took 4 days for Open Beta to work for me, but whoa, the game looks like it was worth waiting those 10 long years for…
Ok, the problem seemed to stem from a hot and heavy SCRIPT problem. The script didn’t run well under Warhammer-Insane-Fan-Frenzy conditions, but the script has been sacked, and the person responsible for sacking the script has himself been sacked just in case.
It should be fixed now and my hosting company is keeping an eye on things and they think it should be just fine.
Yo everyone made this game great and this is defiantly the wow… DESTROYER!!!! (lets make them cry)
Great article, and I would like to add this little tidbit to it if I may.
Jeff, Josh and Paul are as cool in person as they are in the podcasts. I met them at PAX this year, and out of all the industry people that I talked with over the course of the weekend, they were by far the easiest to approach, and the most sincere. Dave Williams was also up their in this category. I just wanted to say thanks for making my first major industry event just that much cooler, and thanks to the entire Mythic team for all of your hard work. The game is coming together better than I could ever have dreamed a Warhammer game could.
Cheers,
Robert Ling
Aspiring Game Designer from Vancouver BC Canada (Ai Class of ‘09)
Well, that was an amazing description above, and I’ve been watching the birth of this game from a customer point of view, and that was totally correct. Paul, you rock! And by the way, as soon as WAR comes out, be looking at the top of the list (Leaderboards) for my name! (Moses) I’ll be there!
Bowing down in awe,
Moses
I have no other words for Paul and Jeff and everyone that played a part in the creation of WAR. “Well Done.” You guys rock.
Great writeup! The enthusiasm of these designers and developers has been the drawing force. I played DAOC and knew Mythic could do this right. I am so happy to see that they HAVE done it right. I feel like I am playing a mobile 3d animated version of the board game. The length of even a basic fight down to the drunken raucousness in the taverns is just classic gaming.
A++++++++++++++++++++++ Gentlemen and Ladies. Well done!
I just wanted to say that I appreciate this game, the love put into it, and the people who have made it possible for the rest of us. Paul Barnett, your rants on Chaos have a place in my heart and bring a smile to my face every time I see an explosion of rats burst out of my Chosen or Marauder. Mark Jacobs, your constant updates on the progress of the game via the WarhammerAlliance.com forums have given us (the community) a communicative connection that a lot of developers don’t have with the playerbase. And waiting for a ride at two in the morning makes you look that much more gung-ho. Jeff Hickman, I dread to imagine what could have happened if you hadn’t stepped up to the plate and forced us all to wait for the push-back. To everyone else out there in Mythic, on the team… Thank you. Thank you for giving us this chance. Warhammer is an amazing IP, and you have given us an amazing game with which to experience it in. And you got to a show us that you can love it and have fun with it, too.
As a fan, as a player, and as a person who believes in that passion and inspiration.
I hope to see you on the battlefield.
A race ! WAR vs WOTLK which will come first? WAR is the winner ! But which will be better in the long run? I hope WAR because I need a new mmo to start fresh, learn and have many fun adventures with, but in saying that we shall see… I have been reading all new updates and have been unable to play in the betas, but hope its as good as I hear it is ! Good luck to you all Mythic and I look forward to pwning it up with my GOBLIN SHAMEN ! ! ! ! ! ! ! !
Mr. Hickman, I have good news and I have bad news.
Good news, I love the game i tried the open beta, and got to lvl 2. chaos chosen, before the server booted me.
Problem is the bad news, the bugged out server download from fileplanet crashed my tower, and made it so i cant even restore the desktop with the recovery disk.
good news i ordered the collectors edition from best buy in may,
bad news, they said they arent recieving collectors editions to their store, yet i have a collectors edition preorder box.
could you look into the issue with the best buy store in Tallahassee FL, thats the store i go to.
could you make sure the files on fileplanet.com are not corrupted.
please contact me at my email with the info please, thank you
Evan
but as for the live game i will still participate im now on an XPS Dell laptop. this thing is sweet, i look forward to the live game, and all those out there beware, Sanctury of the Fallen is coming, all hail the god of change Tzeench.
Great comments everyone.
@Lahngarm – You hit the wrong link for support, bro.
I think after to many years of world of warcraft, the grind, the unbalanced and blizzard coming short for their players, im ready for this, years of playing warhammer and WH40k, this is a game ive been waiting for since first warhammer online was being made. I hope WoW sinks due to WaR. So long WoW, hello Warhammer!
Man you are missing the big picture, wow gave mmo’s a great lift when it comes to subscribers. Now thanks to that WAR has bigger crowd, besides, its good with competition. Just becouse i love WAR i dont automaticly hate every other game.
You guys deserve all the praise, and i can’t even imagine what you guys/girls that have been working on this game for years feel like now that it is so close.
I have been playing the beta for a week or so now, and i think it as the potential to do some damage to blizzards current “king” of mmorpgs. The Tome of Knowledge is crazy cool, and blizzard prolly got word of this because something just like it is in the new WoLK expansion. WAR trounces WoW in terms of PvP and RvR, I haven’t really done much of the PvE yet (because I don’t want to run through all the quests again in 5 days), but from what i have seen of the PQ’s it is at the very least on par with WoW. I have seen major improvements in game play (bug fixes and balancing skills) made in just the short time i have played, though some still remain. I am sure that most of these will be cleaned up before release or shortly therafter.
Anyway, Thank you guys/girls for all the hard work that went into this game to make it great. I wish you all the best of luck in everything you do.
Well done Mythic!
You’ve given me the opportunity to put all this otherwise useless warhammer trivia to good use! For once in my life I’ll be calling other n00bs! for that I’m eternally greatfull. If any of you are in the Columbus Ohio area let me know! see you on the severs!
As a beta customer I feel as if this article speaks to my heart and pulls in very delicate places. Once the bugs are hammered out, this game is my DREAM. The RvR and player on player comradery, which I participated in 3 hours before this comment up until 5min ago, is an absolute dream. I would also like to extend my absolute VENGEANCE to Drescher for no apparent reason. This is a trend I would like to start from here on out. You are MINE Drescher.
This is from a Warhammer Beta player. Godspeed Mythic. I hope Paul, Mark, and Josh, along with ALL the other designers out there, are dancing and crying, because it happened. It really happened.
For those interested in my thoughts on all the traffic and noise on the blog because of this new post you might want to read Call it Post-Coital Depression. Or not.
You reckon we should send a copy of this to Rolling Stone Magazine? B-)
Yeah this is the most amazing MMO…no video game I have ever played. They single handedly took countless things wrong with the MMO world and made it a high-point. I mean lets face it…even a WoW fanboy can agree PQs are quite simply the most revolutionary and most amazing thing in MMOs to date.
The RvR is amazing and I cant wait for Tier 3 and 4. Hats off to you guys…I had small speculation for awhile but when i got in game…this is an MMOers dream come true…you guys really did it!!!
Played 3 days in OB and I am wordless to describe WAR tbh, its just too good for my poor English. I just can say congratulations to all Mythic’s team for such a GREAT job. Not only is an awesome game, it also brings back the memories of my RPG and Warhammer times from my teenhood.
You pushed me away from the 360 and back to my computer, something I thought it would never happen.
/salute
/cheer
/WAAAGH!!!!!
…..YEAH WHOOO HOOO!!!!
If I ever see these people in real life i gotta get a photo and get them to sign it XD
They should make their own B grade movie. it would be AWESOME.
Great work and well done to every one on the team making the game. It ROCKS!!
Paul Barnett for President!! just dont forget to plant your banner in front of the white house =P
So Mythic, can I come by the office and clean out your trash cans, get coffee, make coffee, get some onion bagels with cream cheese, and your lunches? Seriously, this game is probably the best to come out (MMO speaking) in a very long while. World of Warcraft is surely a great game in it’s own right, but I think War could be on scale to as good (straight out of the box) or even better (with expansions) than WoW has been. Look at Eve Online, and they are a 1 server game with a dedicated fan base behind, and that game is massive. I feel that War can beat both of those games in popularity, with a massive amount of room for expansion; even more so than WoW has (or even Eve Online).
I think this article really says something about the people behind this awesome game, and I really hope that Mythic allows the team to continue to produce pod casts, and be out there for the fans. It really puts an awesome face on an already awesome company, because not only do they get to show case Warhammer: Age of Reckoning, they also are show casing the awesome people at Mythic. As long as you guys keep doing things the way you are, and keep that team together and out in front for people to talk with and see, I think this game will go miles ahead of the (for right now) only other real competitor on the market.
Having Paul, Josh and Jeff along for the long ride made it bearable.
Having a quality product at the end, made it worth it.
Thanks guys and gals for the effort and enthusiasm that has made a game, in my opinion, the one MMO to envy for years to come.
Great arcticle but I actually disagree with the conclusion. Paul Barnett and the folks at Mythic have done an incredible job at hyping the game and should be given credit for the initial sales of the title. However having played the beta of the game for some time I don’t believe the game will live up to god like status that players have been taught to expect. In the end, those that have been led to believe Warhammer is the second coming will realize the game is DAOC with a dash of lime and the hype that initially worked in their favor will become their downfall.
Here is a photo of part of the team in London… Paul, Jeff, Josh and Kate. I bet if you print it and mail it to them at Mythic, they’ll sign it for you.
http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=298134334&albumID=998890&imageID=11086744
If the link doesnt work try going to http://www.myspace.com/caerani click on ‘my pics’ and look at the London/Germany shots.
Cheers!
im very disappointed, not with the game but with the forum moderator who felt that my previous post regarding the launch in europe being a a failure obviously was too harsh for mythic to hear, the admin obviously doesn’t want any criticism on this webpage, as im sure a lot of Europeans have posted on this site only to have there posts rejected due to the fact they want to hide the european peoples resentment.
all the posts here blow sunshine up mythics arse saying what a brilliant product they have created, but you have no critical posts saying what they did wrong, things went wrong and trying to hide the fact is only going to infuriate people more.
is this forum hosted in China or something ? are you trying to protect peoples views by only showing them one side ? i cant believe in this day and age where freedom of speech is an open issue that you feel negative posts should be deleted.
i pity you i really do..
if you feel it is necessary to protect the developers in this way it looks like we will have to show our disappointment and feelings of neglect in other ways.
keep blowing sunshine up there arses for all i care now, Europe will soon show its neglect when lich king comes out and 90% of europe migrates back to wow.
something which could have been a great leap forward in MMO infrastructure is now going to join the likes of Dark and Light, and all the other big failures of the MMO History.
maybe not world wide, but in europe this game is little more than a distraction from wow for the next few weeks, its a real shame that forums like this are allowed to be posted, but i guess its your own dictatorship, i hope it makes you feel important.
i have emailed baz and appologised for this previous post, but as i explained to him i was Furious that he had removed my previous post, and hopefully he will restore it.
I can’t restore it. It’s in the toilet. You were bumming everyone out and pissing all over people’s good time. If you are going to do it at least keep it short.